AFAIK
KIS IAG
I
was asked to:
Explain how
student use of communication, collaboration, and publishing Web 2.0
applications can help students to meet the NETS-S.
Here
is my answer. AFAIK KIS IAG. As far as I know, keep it simple and it’s all
good. Well, I didn’t keep it simple but it is still all good.
When the International Society for Technology in
Education sets national standards, they offer up a million ways to meet these
standards including my textbook, Reinventing Project-Based Learning: Your Field Guide
to Real-World Projects in the Digital Age. (Boss, S.
& Krauss, J., 2008).
I start with
all 3- communication, collaboration, and publishing because that’s how we roll.
I teach Art Prek-2. Communicating through pictures, collaborating with
classmates, and using creativity to find an innovative solution to the week’s
art problem are what we do. We keep an online artwork portfolio for every
student -Appomattox Primary Artsonia, http://www.artsonia.com/schools/school.asp?id=12426
I am about to
embark on a Project-Based Learning endeavor that includes all of the national
standards and relates to the following student profiles Prek-2nd. Our
project is to explore the glass installations of artist Dale Chihuly and his
team, their plant life inspirations, and publish our Chihuly inspired creations
and reflections. His site is inspirational: http://www.chihuly.com.
The numbers of
the corresponding National Standards are listed behind the following profiles.
These standards can be viewed at http://www.iste.org/standards/standards-for-students/nets-student-standards-2007
1.
Illustrate
and communicate original ideas and stories using digital tools and media-rich
resources. (1,2) http://www.artsonia.com.
2.
In
a collaborative work group, use a variety of technologies to produce a digital
presentation or product in a curriculum area. (1,2,6) http://animoto.com
3.
Use
simulations and graphical organizers to explore and depict patterns of growth,
such as the life cycles of plants and animals. (1,3,4) http://www.mindmaple.com, http://www.theteachersguide.com/plantsflowers.htm and The Great Plant Escape- http://urbanext.illinois.edu/gpe/index.cfm
4.
Find
and evaluate information related to a current or historical person or event
using digital resources. (3) http://www.chihuly.com
and The Children Museum of Indianapolis Glass blowing online games http://www.childrensmuseum.org/themuseum/fireworks_ofglass/games_35.htm
5.
Demonstrate
safe and cooperative use of technology. (5) PBS kids.org offers an Internet
academy game for young friends to learn about digital citizenship. http://pbskids.org/webonauts/
I do not have all the answers but I do have a plan. I have
learned how to plan Project-Based Learning. When I have questions or require
something from a collaborator, I know how to overcome a challenge to get to a
solution. There are many solutions. Now if I can learn to read and write in
texts I can tweet my next post. Stand By.
References:
Boss,
S. & Krauss, J. (2008). Reinventing Project-Based Learning:
Your Field Guide to Real-World Projects in
the Digital Age. Washington, D.C.: International Society for
Technology in Education. Kindle Edition
International
Society for Technology in Education. (2007). NETS for students 2007.
Retrieved from http://www.iste.org/standards/standards-for-students/nets-student-standards-2007
International
Society for Technology in Education. (2007). NETS for students 2007.
Retrieved from http://www.iste.org/standards/standards-for-students/nets-for-students-2007-profiles
ISTE. (2013). [Wiki.] NETS Implementation – Grade K-2. (http://nets-implementation.iste.wikispaces.net/Grades+K-2.
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