Sunday, November 24, 2013

EDIM 502 Project-Based Learning Blog Entry 2 AFAIK KIS IAG


I was asked to:

Explain how student use of communication, collaboration, and publishing Web 2.0 applications can help students to meet the NETS-S.

Here is my answer. AFAIK KIS IAG. As far as I know, keep it simple and it’s all good. Well, I didn’t keep it simple but it is still all good.

When the International Society for Technology in Education sets national standards, they offer up a million ways to meet these standards including my textbook, Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age. (Boss, S. & Krauss, J., 2008).  

I start with all 3- communication, collaboration, and publishing because that’s how we roll. I teach Art Prek-2. Communicating through pictures, collaborating with classmates, and using creativity to find an innovative solution to the week’s art problem are what we do. We keep an online artwork portfolio for every student -Appomattox Primary Artsonia,

I am about to embark on a Project-Based Learning endeavor that includes all of the national standards and relates to the following student profiles Prek-2nd. Our project is to explore the glass installations of artist Dale Chihuly and his team, their plant life inspirations, and publish our Chihuly inspired creations and reflections. His site is inspirational:

The numbers of the corresponding National Standards are listed behind the following profiles. These standards can be viewed at

1.                   Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)

2.                   In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum area. (1,2,6)

3.                   Use simulations and graphical organizers to explore and depict patterns of growth, such as the life cycles of plants and animals. (1,3,4), and The Great Plant Escape-

4.                   Find and evaluate information related to a current or historical person or event using digital resources. (3) and The Children Museum of Indianapolis Glass blowing online games

5.                   Demonstrate safe and cooperative use of technology. (5) PBS offers an Internet academy game for young friends to learn about digital citizenship.

I do not have all the answers but I do have a plan. I have learned how to plan Project-Based Learning. When I have questions or require something from a collaborator, I know how to overcome a challenge to get to a solution. There are many solutions. Now if I can learn to read and write in texts I can tweet my next post. Stand By.

Boss, S. & Krauss, J. (2008).  Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age. Washington, D.C.: International Society for Technology in Education. Kindle Edition
International Society for Technology in Education. (2007). NETS for students 2007. Retrieved from
International Society for Technology in Education. (2007). NETS for students 2007. Retrieved from
ISTE. (2013). [Wiki.] NETS Implementation – Grade K-2. (

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